Version 1.0.2 - January 26th, 2016
- Fixed ArtisanKit.Control.CancelAnimation's Key As Text parameter. This should have been Key As String. As a result, it was not possible to cancel animations.
Version 1.0.1 - January 3rd, 2016
- It is now possible to start or update an animation from the ArtisanKit.Control.AnimationStep event. Previously, if the animation was on the final step, a newly started animation would be stopped too. This essentially prevented looping animations.
Finished As Boolean parameter to ArtisanKit.Control.AnimationStep event. This will be true when the final step of an animation is being executed.
Ease As Boolean = True parameter to ArtisanKit.Control.StartAnimation method. Previously, all animations would use an 'ease-out' effect. Now, when
Ease is false, the animation will run at a steady pace.
Version 1.0 - October 28th, 2015