Version History
Version 1.0.2 - January 26th, 2016
- Fixed ArtisanKit.Control.CancelAnimation's Key As Text parameter. This should have been Key As String. As a result, it was not possible to cancel animations.
Version 1.0.1 - January 3rd, 2016
- It is now possible to start or update an animation from the ArtisanKit.Control.AnimationStep event. Previously, if the animation was on the final step, a newly started animation would be stopped too. This essentially prevented looping animations.
- Added
Finished As Boolean
parameter to ArtisanKit.Control.AnimationStep event. This will be true when the final step of an animation is being executed. - Added
Ease As Boolean = True
parameter to ArtisanKit.Control.StartAnimation method. Previously, all animations would use an 'ease-out' effect. Now, whenEase
is false, the animation will run at a steady pace.
Version 1.0 - October 28th, 2015
- Initial 1.0 release.